|
THIS LEVEL




|
UNDER THIS LEVEL







|
|
|
| |
Real-Time
3D Models Collection from... |
 |
FACETS
Premier
CD |
US
Ground
Vehicles |
Russian
Vehicles |
Aircraft
Fixed/Rotary |
Missiles
US/Foreign |
Click here for more models
not in the Facets suite
|
Click here for a full
model list.

FACETS REAL-TIME
MODELS CD General Information
Each FACETS
CD delivers many of our most popular models. Each model, although optimized
for real-time performance, offers the highest level of realism available
in today’s modeling community. FACETS models
have been proven real-time ready through incorporation into military trainers,
commercial trainers, and battlefield war game visualizations showing numerous
vehicles in the field of view simultaneously.
Formats
Models are
delivered in OpenFlight 15.5 and CG² VTree. For specific compatibility
information, contact CG².
Attributes
CG² models
provide versatility through attributes that offer the highest levels of
realism available without sacrificing real-time performance.
 |
LODs. A CG²
standard model has three levels of detail; high, medium, and low. In some
cases a fourth LOD is added to accommodate a unique feature. Also provided
on each FACETS CD are VTree models of each LOD. These models are to be
used with older versions of VTree that do not support multiple levels of
detail. |
 |
Articulations.
Articulated parts are standard on ground vehicles. The naming convention
is standard: "turret" (the turret or rotating geometry attached directly
to the vehicle), and "barrel" (or gun that rotates up and down in conjunction
with the moving turret). For VTree users, each articulated part is provided
as a separate model. Coordinate offsets for these parts can be found on
the individual model pages. |
 |
Destroyed States.
Destroyed states as provided with models where appropriate. The OpenFlight
models have switch beads that allow the programmer to toggle between the
healthy and destroyed model. These states are provided in separate
VTree model format. |
 |
Animations. Animations
have been implemented where appropriate; helicopter rotors, propellers,
etc. |
 |
Multiple Textures.
Multiple textures (camo, desert, olive drab, etc.) are provided to
accommodate various simulated environments. All textures exceed industry
standards for quality and detailing. Textures for destroyed models provide
extra realism through the appearance of burned paint, exploded hatches,
broken glass, etc. An IR texture is provided to give the illusion of visualizing
a model through a thermal imaging sight. |
 |
Source Data. When
available, scaled drawings are used to accurately detail geometry. CG²
uses its own library of sources as well as customer provided information.
While actualphoto-textures are not implemented, numerous photographs
are used in the development of highly detailed, photo-realistic
texture maps. |
**Additional
attributes available upon request. VRML and other formats available upon
request.
Monitor Calibrations
For optimal viewing of CG² models,
the monitor display should be calibrated according to the CG² color
calibration test pattern. Instructions are included beside the color bars
on the test pattern image for manipulating the various monitor settings.
Monitor settings: Contrast
and Brightness typically can be adjusted on the monitor itself. Additionally,
a control for tempering the warmth of "white" may also be available.
Control Panel
settings: A Gamma control may be available
in the system control panel. To find out, right-click on the desktop and
select Properties, or, under the Start menu, select Settings,
then Control Panel, then double-click the Display
icon. Look for a Gamma setting control, possibly in a color calibration
sub-panel.
Suggested
starting settings:
 |
Set Monitor Contrast
to 100%. |
 |
Set Monitor Brightness
to 50% if Gamma adjustment is available. Adjust Gamma until the test pattern
displays correctly. |
If no Gamma adjustment
is available, adjust Brightness until the test pattern displays correctly.
Below is an example of the image
to use for color calibration. When performing the
actual calibration, use one of the full resolution images located in the
Color_Calibration directory.If you need help, please contact CG²
Tech Support. or phone 1-888-539-0112.

|